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	<title>Agent-X &#187; Kyle Harris</title>
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		<title>Where to Start</title>
		<link>http://blog.agent-x.com/2010/08/where-to-start/</link>
		<comments>http://blog.agent-x.com/2010/08/where-to-start/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 13:09:55 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Adobe Creative Suite]]></category>
		<category><![CDATA[Concepting]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Kyle Harris]]></category>
		<category><![CDATA[MacBook Pro]]></category>
		<category><![CDATA[Moleskine]]></category>
		<category><![CDATA[Pencil and Paper]]></category>
		<category><![CDATA[Sketching]]></category>
		<category><![CDATA[steketee greiner and company]]></category>
		<category><![CDATA[Wordlisting]]></category>

		<guid isPermaLink="false">http://blog.agent-x.com/?p=759</guid>
		<description><![CDATA[As designers, we loves us some new technologies. The latest version of Adobe Creative Suite, 17&#8243; MacBook Pros, Digital SLR Cameras, etc. are common tools of the trade for Graphic Designers. But our most prized possession, the one thing we cannot do without—pencil and paper.
That may sound funny to a lot of people, but it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>As designers, we loves us some new technologies. The latest version of Adobe Creative Suite, 17&#8243; MacBook Pros, Digital SLR Cameras, etc. are common tools of the trade for Graphic Designers. But our most prized possession, the one thing we cannot do without—pencil and paper.</p>
<p>That may sound funny to a lot of people, but it&#8217;s true. Before I ever get on my computer to &#8220;design&#8221; something, I always start by jotting down ideas on a piece of paper.</p>
<p>The great thing about pencil and paper is that it&#8217;s a visual extension of the brain, and it can capture ideas just about as fast as I can think of them. Contrary to belief, most designers (should) spend most of their time thinking and concepting.</p>
<p>It is great to be able to write down a word list really fast, or scribble out a quick drawing of whatever it is I am designing could look like. It is a great way for me to get all of my bad ideas out of my head. In fact, I carry a Moleskine that I have affectionately called my Fail Book. Almost everything I put in it is a failed attempt or idea pertaining to a project. But, all it takes is one idea, one simple sketch to make everything click.</p>
<p>My Fail Book is where I sketch out scads of images for logo ideas, or draw countless sitemaps and wireframes. It&#8217;s where I take notes on things I like and don&#8217;t like. It&#8217;s where I can look at something fast, make a decision on it and then move on. Projects always start off rough, but it is cool to see through simple sketching a thought process take shape. Ideas become more thought-out, sketches look cleaner and more refined. Everything comes together.</p>
<p>Adobe products are great, and my new 17&#8243; MacBook Pro is amazing to look at. In the end, they make my projects look great, but it&#8217;s not where they take shape.</p>
<p>Things get too meticulous on the computer. It is too easy to get hung-up on little details such as pixel size and exact angles. It is a waste of time to design on the computer only to realize after all the effort of making it &#8220;perfect&#8221; that the idea or concept doesn&#8217;t work.</p>
<p>I heard a song one time, can&#8217;t remember it for the life of me, but the lyrics were &#8220;you don&#8217;t know where your going &#8217;til you get there.&#8221; While that may be true in life, it is a very dangerous path to take when working on a design. I love knowing where I am going when I get on the computer.</p>
<p>Design is process. There are many steps that must be taken to make the end product look good and work to perfection. It is nice to have a solid place to start every time.</p>
<p>Cheers!</p>
<p>Kyle</p>
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		<title>Iconic Icons?</title>
		<link>http://blog.agent-x.com/2010/06/iconic-icons/</link>
		<comments>http://blog.agent-x.com/2010/06/iconic-icons/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 15:08:45 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[Ivan Chermayeff]]></category>
		<category><![CDATA[Kyle Harris]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[Milton Glaser]]></category>
		<category><![CDATA[Paul Rand]]></category>
		<category><![CDATA[steketee greiner and company]]></category>
		<category><![CDATA[Tom Geismar]]></category>

		<guid isPermaLink="false">http://blog.agent-x.com/?p=693</guid>
		<description><![CDATA[A few months ago I was reading one of my favorite blogs, Logo Design Love, and in a very short post the author posed the question &#8220;Are Iconic Logos Designed, or Bought?&#8221;
I figured &#8220;designed&#8221;, but this question really stuck with me, and I&#8217;ll admit that I changed my answer after my initial reaction once I [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago I was reading one of my favorite blogs, <a href="http://www.logodesignlove.com">Logo Design Love</a>, and in a very short post the author posed the question &#8220;<a href="http://www.logodesignlove.com/iconic-logos-designed-bought">Are Iconic Logos Designed, or Bought?</a>&#8221;</p>
<p>I figured &#8220;designed&#8221;, but this question really stuck with me, and I&#8217;ll admit that I changed my answer after my initial reaction once I really began to think about it.</p>
<p>See, in design school, we are taught about iconic designers such as <a href="http://en.wikipedia.org/wiki/Paul_Rand">Paul Rand</a>, <a href="http://en.wikipedia.org/wiki/Milton_Glaser">Milton Glaser</a> and especially <a href="http://en.wikipedia.org/wiki/Chermayeff_&amp;_Geismar">Ivan Chermayeff &amp; Tom Geismar</a>. Their work (in specific cases) is thought to be iconic, and it really is. <a href="http://en.wikipedia.org/wiki/IBM">IBM</a>, <a href="http://en.wikipedia.org/wiki/I_Love_New_York">I Love New York</a> and the <a href="http://en.wikipedia.org/wiki/NBC">NBC</a> logos are perfect examples of what it means to be &#8220;iconic&#8221;. They are easily recognizable and more importantly—identifiable. <span id="more-693"></span></p>
<p>These logos, and many more, are so well designed. They are all simple, clever and unique. These are obviously the reasons they are iconic. I thought.</p>
<p>So many times in design school, and my early years of professional design (it will be two years in August), I wanted to design a logo or a wordmark that could stand up against Apple, Nike, McDonald&#8217;s and FedEx to name a few, but I wasn&#8217;t hitting the mark I wanted to hit, and I never understood why. My designs shared the same qualities as the &#8220;iconic&#8221; logos, but they never had that instant &#8220;pop&#8221; or emotional connection that the <em>big brands </em>all had.</p>
<p>That&#8217;s the key &#8211; <em>big brands</em>. And once I got to this conclusion, that&#8217;s when I changed my answer.</p>
<p>A logo doesn&#8217;t sell the product. It only identifies it. The (important word to follow) BRAND sells the product. But what is a brand? A brand is nothing more than a promise. It&#8217;s that emotional connection a consumer has with a company or product. It is what they come to expect. It is how they differentiate company from company and product from product.</p>
<p>The logo only identifies these connections, it doesn&#8217;t create them.</p>
<p>The brands, and subsequently, the logos succeed only because the product has stood the test of time. It is desirable to consumers because they have had, or know somebody who has (look at the designer talking about Social  Media), a positive connection with the company or product. More positive connections = more sales = more $$ = bigger advertising spend.</p>
<p>The more I see the logo, the more recognizable it is and finally the more identifiable it becomes with the product or company.</p>
<p>So, with all that said, here&#8217;s a question of my own:</p>
<p>Assuming that iconic logos seem to be more the result of a big wallet, can a brand succeed in evoking emotion and making a connection without an identity? Can you fall in love with a faceless person if he or she is saying all the right things? I think we have a little &#8220;chicken or egg&#8221; conundrum here, and thoughts are welcome&#8230;</p>
<p>Cheers!</p>
<p>Kyle</p>
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